using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class shijian : MonoBehaviour
{
private Text CurrrentTimeText;
private int hour;
private int minute;
private int second;
private int year;
private int month;
private int day;
// Use this for initialization
void Start()
{
CurrrentTimeText = GetComponent<Text>();
}
// Update is called once per frame
void Update()
{
//获取当前时间
year = DateTime.Now.Year;
month = DateTime.Now.Month;
day = DateTime.Now.Day;
hour = DateTime.Now.Hour;
minute = DateTime.Now.Minute;
second = DateTime.Now.Second;
//格式化显示当前时间
//CurrrentTimeText.text = string.Format("{0:D2}:{1:D2}:{2:D2} " + "{3:D4}/{4:D2}/{5:D2}", hour, minute, second, year, month, day);
//CurrrentTimeText.text = string.Format("{3:D4}/{4:D2}/{5:D2} " + "{0:D2}:{1:D2}:{2:D2} ", hour, minute, second, year, month, day);
CurrrentTimeText.text = string.Format("{0:D2}:{1:D2}:{2:D2} ", hour, minute, second, year, month, day);
#if UNITY_EDITOR
Debug.Log("W now " + System.DateTime.Now); //当前时间(年月日时分秒)
Debug.Log("W utc " + System.DateTime.UtcNow); //当前时间(年月日时分秒)
#endif
}
}