using UnityEngine;
using System.Collections;
//引入库
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Collections.Generic;
using UnityEngine.UI;
using UnityEngine;
using System.Collections;
//引入库
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Collections.Generic;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class testMusice : MonoBehaviour
{
private static testMusice instance = null;
public static testMusice Instance
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class yincang : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{
gameObject.setActive(false);
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
using System.IO;
public class VideoPlaybackController : MonoBehaviour
{
public VideoPlayer videoPlayer;
public Button playButton1;
public Button playButton2;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.Video;
public class VideoPlaybackController : MonoBehaviour
{
public VideoPlayer videoPlayer;
public Button playButton;
public Button pauseButton;
public Button stopButton;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.UI;
public class huantu : MonoBehaviour
{
public Image bgimage; //默认显示的背景图片 (注意类型)
public Sprite[] imagearr; //要切换的图片数组
using System.Diagnostics;
using UnityEngine;
public class OpenExeButton : MonoBehaviour
{
public string exePath;
public void OpenExe()
{
Process.Start(exePath);
}
}
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class shijian : MonoBehaviour
{
private Text CurrrentTimeText;
要实现在Unity中点击按钮时触发按钮放大的动作,您可以通过编写脚本来控制按钮的缩放动画。以下是一个简单的示例代码,演示如何在Unity中实现这一效果:
步骤一:创建脚本
创建一个新的脚本,例如ButtonScaleAnimation.cs,用于控制按钮的放大动作。
编写代码:在脚本中编写控制按钮放大的逻辑。下面是一个简单的示例代码:
csharp
复制
using UnityEngine;
using UnityEngine.UI;
using UnityEngine;
using System.Collections;
//引入库
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.Threading;
using System.Collections.Generic;
using UnityEngine.UI;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
public class tiaozhuan : MonoBehaviour
{
// Start is called before the first frame update
void Start()
{